Title: The Computability of Quantum Games Abstract: Quantum entanglement -- the phenomenon where distant particles can be correlated in ways that cannot be explained by classical physics -- has mystified scientists since the 1930s, when quantum theory was beginning to emerge. Since then, investigation into fundamental questions about quantum entanglement has continually propelled seismic shifts in our understanding of nature. Examples include Einstein, Podolsky and Rosen's famous 1935 paper about the incompleteness of quantum mechanics, and John Bell's refutation of EPR's argument, 29 years later, via an experiment to demonstrate the non-classicality of quantum entanglement. More recently, the field of quantum computing has motivated researchers to study entanglement in information processing contexts. One question of deep interest concerns the computability of quantum games, which are abstractions of Bell's experiments. The question is simple: is there an algorithm to compute the optimal winning probability of a quantum game -- or at least, approximate it? In a paper with Ji, Natarajan, Vidick, and Wright, we showed that there does _not_ exist such an algorithm. Through a series of remarkable connections established by prior work, this uncomputability result yields negative answers to Tsirelson's problem, a question in mathematical physics, as well as Connes' embedding problem, a major question in functional analysis. In this talk, I will give an overview of how these questions from disparate fields -- quantum physics, pure mathematics, complexity theory -- all connect together. Time permitting, I will also discuss work with Mousavi and Nezhadi on how different versions of the quantum games computability problem appear to neatly line up with different levels of the arithmetical hierarchy. No physics background required.